alan kay dynabook

Adults could also use a Dynabook, but the target audience was children. of object-oriented programming (inspired, in part, by Sutherland’s “Sketchpad”. Though the hardware required to create a Dynabook is here today, Alan Kay still thinks the Dynabook hasn't been invented yet, because key software and educational curricula are missing. NOTE: These settings will only apply to the browser and device you are currently using. Although it (i.e. Kay was later a research fellow at Apple and then at Disney. (Is of a size of a notebook?). Before and during this time, he worked as a professional jazz guitarist. Focusing on the development of the "Dynabook," Kay's research group established a wide-ranging conception of personal and educational computing, based on the ideal of a new systems literacy, of which computing is an integral part. ANEDDOTICA – tech, history, activism, and satire since 2012, RoboThespian & Robot Pepper: Humanoids robotics, NETWORK THEORY APPLIED TO SOCIAL ANALYSIS, IBM 704 – Speech Synthesis & Daisy Bell on IBM 7094, Teaching Machines: programmed instruction, Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, Creative Commons Attribuzione - Non commerciale - Condividi allo stesso modo 4.0 Internazionale, A personal medium – flexibility and portability. ; the visual display should be able to present at least 400 printing quality characters with contrast ratios approaching that of a book; dynamic graphics of reasonable quality should be possible; there should be removable local file storage of at least one million characters traded off against several hours of audio files. Provides immediate response – no discernible pause between cause and effect. Before iPads or any of the tablets known today, there was the Dynabook, the vision that came to Alan Key over 40 years ago through which he wanted to take computing to children of all ages. In 1968 Kay created a very interesting concept—the Dynabook. For the mass-market laptop manufacturer formerly called Toshiba, see, The Dynabook's original illustration in Alan C. Kay's 1972 paper, Learn how and when to remove this template message, "A Personal Computer for Children of All Ages", "Why the iPhone makes 2008 seem like 1968 all over again", "Daddy, Are We There Yet? Kay’s previous work on FLEX had sought to create a computer that users could program themselves. The size should be no larger than a notebook; weight less that 4 lbs. Realizza anche il LOGO, un linguaggio di programmazione formalmente molto rigoroso, derivato dal LISP, orientato alla gestione delle liste ed alla grafica della tartaruga (mutuata dal Pascal), comprensibile ed usabile anche da bambini delle scuole elementari, dimostrando tra l’altro l’utilità del computer come supporto per l’apprendimento anche per i più piccoli. Xerox NoteTaker drew heavily on Dynabook), graphical user interface, multimedia, as well as the devices we now call laptops, although it’s taken four decades to slim the tech down to the point where usable computers actually weigh is bellow 1 kg. While designing FLEX machine I had believed that end user needed to be able to program before computer could become truly theirs—but here was a real demonstration, and with children! [citation needed] When Microsoft came up with its tablet PC, Kay was quoted as saying "Microsoft's Tablet PC, the first Dynabook-like computer good enough to criticize". This is what led to quite a bit of UI, language and media design, some of which made it out to the commercial worlds in the 1980s. Which cookies and scripts are used and how they impact your visit is specified on the left. He is known for his pioneer work on “object-oriented programming” and in “graphical user interface design.”, Kay and Goldberg defines computer  “a metamedium” whose content is “a wide range of already-existing and not-yet-invented media.” “It [a computer] is a medium that can dynamically simulate the details of any other medium, including media that cannot exist physically. The Dynabook concept described what is now known as a netbook computer or, (in some of its other incarnations) a tablet PC or slate computer with nearly eternal battery life and software aimed at giving children access to digital media. The KiddiComp concept, envisioned by Alan Kay in 1968 while a PhD candidate,[2][3] and later developed and described as the Dynabook in his 1972 proposal "A personal computer for children of all ages",[1] outlines the requirements for a conceptual portable educational device that would offer similar functionality to that now supplied via a laptop computer or (in some of its other incarnations) a tablet or slate computer with the exception of the requirement for any Dynabook device offering near eternal battery life. The software component of this research was Smalltalk, which went on to have a life of its own independent of the Dynabook concept. In 1967 Kay started his first attempt at designing a metamedium (the FLEX machine), focused on children as the future “user community.”. What then is a personal computer? This work led to the definition j Kay's research led to two dominant computing paradigms: the graphical user interface for personal computers, and object-oriented programming. [citation needed] Eliminating the need to move large amounts of difficult-to-access paper in a dynamic military theatre provided significant US Department of Defense funding. A wonderful clip made for television of Seymour Papert’s early work on using computers to spark childrens’ imaginations. Si discute ed ognuno apprende dall’altro. Has Smalltalk, a programming language that acts as a medium for communication. UPDATE Paul Ockenden has pointed out that this is the real Dynabook. A Discussion with Alan Kay", "Alan Kay's answer to American computer pioneer Alan Kay's concept, the Dynabook, was published in 1972. In 1968, Alan Kay outlined the Dynabook, calling it a “children’s computer.” The device was never made commercially, but he made a model out of cardboard. Alan Kay is an American computer scientist, known for his early pioneering work on computers, object-oriented programming and windowing graphical user interface design. It is not a tool, though it can act like many tools. L’interprete del LOGO è, infatti, uno strumento che consente ai bambini di utilizzare il computer per ottenere rapidamente, ma utilizzando principi matematici e logici rigorosi, risultati concreti: disegni, musica, poesie generate automaticamente. A personal computer for children of all ages. The ideas led to the development of the Xerox Alto prototype, which was originally called “the interim Dynabook”. Il computer viene così usato come macchina per simulare. Your choices will not impact your visit. The owner will be able to maintain and edit his own files and programs when and where he chooses. Above all, however, Kay is known for the Dynabook — his decades-old vision of a portable suite of hardware, software, programming tools and services which … Describing the idea as “A Personal Computer For Children of All Ages.” Kay wanted the Dynabook concept to embody the learning theories of Jerome Bruner and some of what Seymour Papert— who had studied with developmental psychologist Jean Piaget and who was one of the inventors of the Logo programming language — was proposing. This site uses functional cookies and external scripts to improve your experience. That site no longer seems to function, so I’ve uploaded the film here to preserve it. Molte delle sue invenzioni sono state concepite presso il Palo Alto Research Center (PARC) della Xerox, dove lavorava come ricercatore. [7][8][9] It embodied all the elements of a graphical user interface, or GUI, as early as 1972. He earned a Bachelor's degree in Mathematics and Molecular Biology in the University of Colorado at Boulder. Although never built, Xerox did create a prototype of Alan Kay’s vision of a “personal computer for children of all ages”. Adults … Afterword: What is a Dynabook? But it largely inspired not only the development of the first desktop personal and portable computers (e.g. This article is about the children's computer concept. Sounds good, isn't it?! Papert sostiene l’uso del computer come supporto all’istruzione e ambiente d’apprendimento che aiuta a costruirsi nuove idee. The active interface should be a language whish uses linguistics concepts not far removed from the owner of the device. He is actively involved in the One Laptop Per Child project, which uses Smalltalk, Squeak, and the concepts of a computer for learning. In 1968, Kay met Seymour Papert and learned of the Logo programming language, a dialect of LISP optimized for educational use. In quest’ambiente, il docente si trasforma in animatore della comunità, promotore di attività in cui i bambini progettano e imparano esplicitando e discutendo teorie sul mondo con cui interagiscono. Seymour Papert was the man behind the LOGO programming language. Dynabook) can be used to communicate with others through the “knowledge utilities” (or business information system), we think that a large fraction of its use will involve reflexive communication of the owner with himself through this personal medium, much as paper and notebooks are currently used... He wanted to make A Personal Computer For Children Of All Ages—a thin portable computer, highly dynamic device that weighed no more than two pounds The ideas led to the development of the Xerox Alto prototype, which was originally called the interim Dynabook. The hardware on which the programming environment ran was relatively irrelevant. Commentary on A Personal Computer For Children Of All Ages This essay was recently published as an Afterword, along with "A Personal Computer for Children of All Ages", in a Japanese book which introduces the Scratch programming environment to elementary school children in a

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