gunslinger build outward

In addition, when you arrive at the gap in your rotation where you only have time to use a single Charged Burst, youll still get one stack of this proc to increase the damage dealt by your next Trickshot, which will typically be the one after using Aimed Shot or Penetrating Rounds, which helps with your burst in some cases. Healers are also a lot more focused on the raid frame than you will be as a DPS, so they are far better equipped to know when it will be useful for the raid than you will. With the Reset Engagement ability tree buff, Surrender becomes a very strong movement speed boost. Sharpshooters AoE tactical adds AoE damage to some of your abilities, so just keep doing your rotation and adhering to the priority I listed for when to use Sweeping Gunfire over your other abilities and youll be fine. The 15% increased armor penetration for 10 seconds is only equivalent to a 5.25% damage increase for your weapon attacks (so everything but Vital Shot and Bombing Run). If youre having to use Sweeping Gunfire consistently during the fight and there isnt a huge single-target DPS check, definitely use this tactical, but single-target DPS checks almost always take priority over AoE DPS checks. Diversion works wonders against adds. Some DPS is better than zero DPS. For any Combat Style in any fight, your most effective DCDs should be mapped to the most damaging attacks in the fight while weaker DCDs should be used against weaker attacks. Welcome to my 7.0 guide for Sharpshooter Gunslinger! Youre able to do this because the ability is only usable within 5 seconds after using each of those abilities. How can I maximize my uptime? This build offers slightly a few hundred less sustained DPS compared to the High Energy Efficiency build, but its a lot more flexible. In addition, many extremely situational abilities were pruned entirely. Utility points are gone! These choices are almost always the same for all disciplines. This build is for those that want to be able to use any rifle or pistol weapon. You can also swap out the Improved Targeting Implant, Ballistic Redistribution, and Relic of Serendipitous Assault for the Energy Regulator Implant, Lucky Thoughts, and Relic of Devastating Vengeance (dont forget to fix your Alacrity). Tripod 2. Please note that you can still activate non-damaging abilities in between the 2 Charged Bursts and still get the cooldown reset on Trickshot, including Diversion. In 6.0, they gave Gunslingers Phase Walk. Honestly, I wouldnt specifically cater to Sharpshooters needs at all. (Ranged/Energy/Direct/Single-Target/Instant)Depending on your ability tree build, you may need to use this ability during the gap in your rotation sometimes when Cool Head is unavailable in order to keep your Energy at a safe level. This can happen whenever you have 2 charges of Smugglers Luck, which will always be the case during your opener. The Gunslinger Build offers you a variety of benefits that make it one of the best builds in Lost Ark. Curated Builds User Builds. It gives you 100% defense/resist chance for the duration of the roll, meaning youre completely immune to taking damage during your roll, provided that its damage that is mitigable, so it wont work against things like 0 damage kills and typeless damage. Unless you get hit by a one-shot mechanic (which you shouldnt), you should never let yourself die while your Medpac is still available. The other seems to be related to PvP balance, but there isnt a clear pattern beyond the choice, forcing players to decide which of 3 capabilities they want to keep. It used to be Sharpshooters most damaging ability, but thanks to the Agitating Energies tactical and Penetrating Blast ability tree choices, it has some competition when it comes to sustained DPS. Contents 1 Submit Your Build 2 Build Categories It does not matter if you use it on cooldown or only immediately after a Penetrating Rounds grouping. Thanks to the Agitating Energies tactical, this ability accounts for a gigantic proportion of your total damage output. This is a short build guide and I hope you enjoy it. Your bread and butter. If you really want to be a clicker, I highly recommend you at least keybind this ability or you will have trouble with some of the shorter casts that need to be interrupted. On its own, Surrender is your threat drop, but it can get buffed by 2 separate options in the ability tree. From my testing, I was only able to apply it to 85-90% of Aimed Shots. So you can expect damage of many thousands at the end of the game I take Ballistic Redistribution because I prefer to never have to worry about Energy, but you probably wont need it very often outside of longer fights. Without them, the build no longer accomplishes its primary function. (Ranged/Energy/Direct/Single-Target/Casted)This is the weakest of your rotational abilities, though since youll be using it more than twice as often as your true heavy hitters, it still accounts for a considerable amount of your total damage output. One of the abilities is almost always one of your primary CCs, either the 8s mez or 4s hard stun, though Gunslinger has their hard stun locked away in a different choice instead. Using any damaging ability is better than just standing there not doing anything. It is a raid buff. If you come across something you believe I havent considered, like a build, rotation, or opener, that performs equal to or better than what I recommend, please tell me about it in the comment. If youre taking Bombing Run, you can cast it in AoE situations if at least 2 enemies will get hit by at least one tick and at least one enemy gets hit by every single tick. Its still necessary to activate Cool Head ASAP if you find yourself below 45 Energy, but its less optimal to wait that long if you can help it. It still significantly reduces the effectiveness of their DCD, but not all the way. Tripod 1. (Tech/Internal/Periodic/Single-Target/Instant)Vital Shot also helps to diversify the damage output of Sharpshooter which would otherwise be entirely direct weapon damage (besides the very occasional Bombing Run). Best Sharpshooter Gunslinger Builds in 7.0. These builds result in the highest DPS because the individual options synergize with each other to amplify the individual effects. Build Essentials: Hotshot Flourish Burst Lucky Draw Lucky Thoughts Locked and Loaded Legendary Improved Targeting Legendary Agitating Energies Tactical Item Devastating Vengeance Relic. Some of the important items you need are . Get as much as you can as fast as you can. If everyones health is getting low or theres a heal check in the current phase, do not hesitate to use your Medpac if you can take full benefit of the health provided or need to be above a certain health level to survive an imminent mechanic. 2 choices buff a discipline-specific ability (2 abilities, 1 choice each). In fights where youll be taking a high amount of sustained damage, its important to use your DCDs in the order that maximizes your overall uptime. (Ranged/Energy/Direct/Single-Target/Instant)This ability is only usable on targets that have less than 30% of their max health, but it still hits pretty hard, much harder than Charged Burst or Trickshot. You do need to be mindful of what type of damage youre mitigating with Surrender because it changes what other defensives youre allowed to use at the same time. Finish up with a Blood Bullet, and if they're somehow still alive they'll be heavily debuffed and ready to take 6x damage from your Opportunist Stab. No level 80 mods or moddable gear will be available with the launch of 7.0. Tripod 3. It really doesnt matter when exactly Burst Volley gets used in relation to Trickshot and the next Penetrating Rounds, though it will probably help your sanity if you keep things consistent. Thankfully, we dont have to bother with carrying around a second set of relics anymore because all endgame content is being balanced for level 80. Arcane Gunslinger gone Rogue is a Character Build in Outward, created by NuclearEeg. Mittens of Death is a Character Build in Outward, created by AquaBBQ. 3 choices which are just old Utility effects. Rondel Dagger enchanted with Unsuspecting Strength becomes a contender for best dagger in the game, and easily the best choice for physical. Hideout isnt always useful as a movement ability, but its incredible when you can use it. Charged Burst has 3 procs associated with it that are relevant to your rotation that I havent already mentioned: Charged AimDealing damage with Charged Burst reduces the activation time of your next Aimed Shot by 0.25 seconds. I have yet to encounter a situation in PvE where this is a good thing, so you either need to be mindful of when that can happen and prevent it. Outward Wiki. You will lose a massive amount of DPS if you cant be in cover since your APM will be much lower because all of your casts will take much longer to complete. Sharpshooter specifically also has 1 discipline passive that affects Hunker Down: Stay LowIncreases the duration of Hunker Down by 3 seconds. Activating Smugglers Luck twice in a row will just refresh the duration of the buff. Just use it during the gap if you can reliably hit something that actually needs to take damage with every single tick. The most notable change is that XS Freighter Flyby has been renamed to Bombing Run, though it affects the names of a few passives as well. If you want me to try other builds don't be shy to comment or dm me. If you think Medpacs are too expensive, its time to get Biochem on one of your alts or even better, your raiding toon so that you can make your own or get reusables. Youll probably need a lot more accuracy and alacrity augments to reach the associated stat thresholds. Thanks to their non-stop Aimed Shot autocrits, youll truly feel like a Gunslinger as you pick off every single enemy from afar with a single shot. This ability is both a defensive cooldown and movement ability. Here are all your options: Since we dont have access to moddable gear, well be completely dependent on augments to balance out the stats BioWare gives us. Hunker Down now directly provides the 60% AoE RDT (reduced damage taken); there is no utility point required. Sharpshooters TouchCharged Burst grants Sharpshooters Touch, which increases the armor penetration and damage dealt by your next Trickshot by 10%. Can I finish this cast before I need to move? Sharpshooters rotation is basically to just cycle through 3 main groupings of abilities, all of which include a single use of Trickshot, and then theres a single GCD gap before Aimed Shot tends to come off cooldown. How can I do as much damage as possible in each GCD (global cooldown, 1.5s duration before you can activate another ability) given the constraints of the fight? Its pretty straightforward, it increases your alacrity by more than enough to get you from the 1.4s GCD to the 1.3s GCD and lasts long enough to allow you to get an extra ability in the same amount of time, which means you can fit Penetrating Rounds alongside the additional Trickshot into the gap in your rotation. In actual raids, youll probably need to apply it more often. This build can kill groups of trash quicker in solo content, but you miss out on feeling like a Gunslinger. Part of knowing a fight is understanding how much damage you take and what you can do to mitigate that damage. Remember to take Efficient Ammo if you plan to do AoE. Three types of damage, monstrous Impact, healing, AoE and debuff without having to manually reload your pistol. An AoE abilitys place in the priority is as high as it can be until it reaches a single-target ability that deals more damage than the AoE will deal to all enemies in the GCD. The cutoff is 9 uses of Quickdraw, which takes a little over 90 seconds, so if the boss has enough health to where youre using more than 9 Quickdraws, then you should skip using the Trickshot procced by Quickdraw and just use Quickdraw exclusively in the gap slot until there are 90 seconds left since Trickshot + a Vital Shot tick is less than the damage dealt by Aimed Shot or Penetrating Rounds. Click here to force an update of the data. The earlier you activate it, the earlier youll be able to activate it again. This will probably result in higher max parses, but theyll be less consistent. Make a habit of reading through all of your Ability Tree choices each time you log in. Use it again just before combat to gain a huge damage boost, alongside Possession and Discipline. The best time to activate your Adrenal is right before casting Aimed Shot, since this will allow you to cast it twice while the Adrenal is active alongside. Even with the inconsistent uptime, you can easily wind up taking less damage than other classes since you can control when your mitigation is active to take less damage against big hits. There are three different combat modes for three different weapons. Trickshot has 2 procs that are relevant to your rotation: Recoil ControlFiring Charged Burst twice in a row, firing Quickdraw or Aimed Shot once, or completing a Penetrating Rounds channel now finishes the cooldown on Trickshot. Unless you know that a big hit is coming up and you dont have anything else available, this ability is best used if you can time it for when Hunker Down is not active, or on cooldown if theres just a bunch of damage going out. Despite all this, thanks to their group utility, there are still situations where Sharpshooter can be worth bringing to a raid. If a tank is out of defensive cooldowns and needs another its okay to use. If you try to mix and match, you will find that you either run out of Energy too quickly or otherwise deal less DPS. Thanks to the Stay Low passive that makes it so you get Hunker Down for 3 seconds after using Hightail It, you always get the Heads Up speed boost after using your roll as well. Discerning the damage type relevant to what Surrender mitigates is fairly easy; if the attack is coming directly from a lightsaber swing or blaster, its a Melee/Ranged attack and if its anything else, its probably force/tech. If the tanks or other players are able to keep aggro, take Flourish Burst instead. In-universe, this is supposed to represent that casting things requires more focus; for a Gunslinger, youre going to have trouble lining up your shot if youre taking a bunch of damage, so it will take longer. There are very few disciplines that match Sharpshooters level DPS debuff independence. Author of a ton of SWTOR Class Guides for VULKK.com. It would also work as an alternative to stunning one of the Chained Manifestations on Styrak NiM. How mana do you need? Though unable to equip Shields, their ability to deal significantly large amounts of damage make them ideal combatants to hit-lock monsters in the battlefield. Outward Wiki is a FANDOM Games Community. Yet they also have the ability to become Rambo, if you want a siege type gunslinger you should probably do dexterity and vitality . The alacrity boost is much stronger than the critical chance boost, but content isnt balanced around these guild perk set bonuses anyway, so I find it better to just have a smaller boost I dont have to worry about as opposed to a larger boost that I have to interact with. There isnt much of a discernable DPS difference between the two approaches and if youd rather not have to worry about this sort of thing at all, its okay to just never use Trickshot if its procced by Quickdraw. Please note that properly timing subsequent Smugglers Lucks can result in a slightly shorter cooldown duration. Advanced EvisceratingCrystals are still the best because +41 stat is a more significant upgrade for critical rating since your overall stat pool for tertiary stats is much smaller than it is for the alternative stat increases from crystals, which increase primary and secondary stats including mastery, endurance, and power. Build Essentials: Relentless Shots Flourish Burst Energy Barrels Ballistic Redistribution Locked and Loaded Legendary Improved Targeting Legendary Agitating Energies Tactical Item. 3 targets: Quickdraw and Aimed Shot without Smugglers Luck groupings, 5 targets: Aimed Shot with Smugglers Luck and Penetrating Rounds w/ Agitating Energies tactical groupings. Stacks up to 2 times. Without them, the build no longer accomplishes its primary function. Obsidian pistol applies burning. Death . Support Vulkk with a monthly Patreon pledge, Best Sharpshooter Gunslinger Builds in 7.0, which mods to purchase from Hyde and Zeek in SWTOR. Kazite Spellblade is optional here, I took it for the stats from breakthrough and another boost to dagger damage via Infuse Frost, which also helps Brand stay powerful late-game. Build Essentials: Hotshot Flourish Burst Energy Barrels Ballistic Dampers Bombing Run Locked and Loaded Legendary Improved Targeting Legendary. Get in the habit of taking a quick glance at the raid frame to see peoples health levels. Remember to pre-cast even if you dont have the Charged Aim proc from Charged Burst. You will probably still see Aimed Shot get delayed slightly and this is fine. Im not sure why this is. Please note that the autocrit Aimed Shot wont be enough to defeat Strongs and Elites (Silvers and Golds) from full health, so you will have to rely on Penetrating Rounds, likely with Agitating Energies, or AoE to get them low enough to where you can end them with Aimed Shot if you want the cooldown to be reset. SWTOR 7.0 Sharpshooter Gunslinger PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds, Tips! And the first level of Agility gives you access to the Gunslinger perk, which you need for this build. I will not be writing out ability descriptions and I will only be transcribing the components of discipline passives that directly relate to the ability and rotation. For the rare scenario where enemies are too fast or plentiful to Imbue your pistol repeatedly, Brand can be extremely powerful when fully buffed. You can also utilize this higher DR so you dont have to move out of certain circles when other classes would. This means you should literally be activating it on cooldown unless theres about to be downtime or youre saving it for a burst DPS check. These are the builds that I recommend for different types of content and situations. Due to all this and the fact that the cast fits in the gap in your rotation, you dont have to worry about this taking priority over your other abilities. Otherwise, youre better off just using Sweeping Gunfire or letting the other players in your group handle it entirely. When you create a new Charged Burstr or Gunslinger, the ability that gets placed on your bar is called Take Cover. I dont know why they decided it would make sense from a lore perspective for a Tech attack to apply a Ranged debuff. (Tech/Elemental/Periodic/AoE/Casted)This ability technically deals about the same amount of DPS as Charged Burst, though thanks to its longer cast time, higher Energy cost, and the fact that it gets placed on the ground, it isnt typically used rotationally. Only use the Dodge Stance option to mitigate damage from the adds. Even if the attack looks like a single-target attack, theres a good chance that its still considered AoE damage. It doesnt really matter when you use your second charge of Smugglers Luck so long as its after your first Aimed Shot and before the next. To be clear, Operative / Scoundrel DPS is by no means required and is not the only Combat Style that provides the DPS debuffs used by Sharpshooter, they are just the most efficient and allow greater flexibility in terms of what the other group members can bring. One of the ability choices tends to be an offensive cooldown (OCD). There is usually already a gap for a single extra ability every cycle, so its rather easy to insert Quickdraw into your rotation when sub-30, and above 30%, youve been using Charged Burst in this spot. Note: currently due to an unknown bug, not all builds are being listed here. It also has some fairly strong procs that help to compensate for its low damage and there isnt really anything else you can use that isnt weaker. Definitely still try to use it and be as preemptive as possible, but this ability really only works when you can predict when and where AoE will be needed well in advance, so this ability is better suited to fights with constant adds. Defensive cooldowns (DCDs) are not used just to stop you from getting killed, theyre there to minimize overall damage taken. You can learn more about Legendary Items in SWTOR 7.0 from my dedicated guide. If I missed anything or got something wrong, don't hesitate to tell me.-----The armor can be acquired from finishing the Berg faction story quest line. The minimum skills a player will want to have for the PVP build for their Gunslinger include the following with their respective recommended Tripods: Skill. This ability technically does not do any AoE damage, but it will only ever be used in AoE situations so I am going to talk about it here. Contents 1 Summary 2 Other Useful Skills 3 Full Build Details 3.1 Overview 4 Combos 5 See Also Summary Other Useful Skills Infuse Frost Infuse Wind Infuse Blood Elemental Discharge Focus Possessed (skill) Cool (skill) Full Build Details Overview Mixing all three bullet imbues with powerful dagger skills makes this build deadly at any range and able to control and disable enemies with repeated stuns and high burst damage. Only a tiny portion of the other specs total damage output is considered Ranged damage. The increased crit chance from Relic of Devastating Vengeance proc synergizes with the Lucky Thoughts ability tree buff to make it more consistent and enable you to benefit from all the passives that increase critical damage dealt . Lucky Thoughts and Lucky Draw are often redundant since youll be resetting the cooldown of Aimed Shot and Smugglers Luck with each Aimed Shot kill, so I think going for Energy Barrels + Ballistic Redistribution makes more sense since that pair will actually increase your damage output. As per usual, if you found this video useful please leave a like, comment, or subscribe. The increased alacrity makes it so you can fit the Penetrating Rounds channel and an additional Trickshot into a similarly sized window of time, even though the gap is normally only a GCD. Use Cool as soon as it's available out of combat and load a Frost Bullet, as it will remain until you fire it. The only reason I mention this proc is because it will show up on your bar. Smoking BarrelsTrickshot reduces the Energy cost of your next 2 Charged Bursts by 5. The only other specs that can do this are Juggernaut / Guardian DPS. (Ranged/Energy/Direct/Single-Target/Casted)This is one of your hardest-hitting abilities. Stacks up to 2 times. If you can tweak the order that you use your DCDs where it allows you to get an extra use out of one of them over the course of a long burn phase, you should definitely do that instead of activating your potentially stronger DCDs first. The only reason I can see is that its a debuff that gets used by all 3 specs. Its cooldown wont begin recharging until the cooldown on the first activation completes. Guarding is now a tank-only ability, which is the logical next step since the nerf to Guard for DPS partway through 6.0 was ineffective at stopping its ubiquity in PvP. The options have several similarities across the Combat Styles: This means almost all disciplines had 5 abilities locked away behind choices with the option for players to keep up to 3 of them. This build offers roughly the same amount of sustained DPS compared to the Burst and Versatility Build Ill be talking about next, but that DPS increase for this build is derived from cooldown reductions and Energy efficiency, so it is incredibly dependent on high uptime. In all builds, youll need to use it sub-30% after youve used Quickdraw a few times. There are 3 different tiers to consider. Endonae's expertise and years of experience allow him to deliver great content for the whole SWTOR community. If you have super fast APM, you can activate one of them immediately after the cast finishes on Aimed Shot during the travel time of the blaster bolt and it will still apply the damage boost. With the Dodge Stance ability tree buff, Gunslingers get effectively Dodge back. Aimed Shot has 1 proc associated with it that is relevant to your rotation. Equip whichever version of these relics that has the highest item rating. the build is only good because it takes advantage of a spell in a tree. Almost all of the burst specs in the game have a passive very similar to this one where their spammable AoE has increased critical chance and damage to compensate for not having a DoT spread. This post will cover the best Gunslinger build in Cyberpunk 2077. This used to be more prevalent back before 3.0 when you had to actually spec into pushback protection, but now every class gets a reduction on it as part of some passive. I did not observe a significant DPS difference from this approach. A lot of the time, adds just dont survive that long. Bag of Tricks works great as your emergency panic button, but if youre out of DCDs and about to take a hit that youd rather have a DCD for, do not hesitate to activate this ability. The true advantage of this build is its Energy efficiency, which enables you to not have to worry about using Cool Head at all as well as be able to spam Sweeping Gunfire to your hearts content, making it a great option for fights with a light amount of AoE. You should be attempting to mitigate as much damage as possible by using your DCDs against predictable damage. One-Time Tip via PayPalMonthly Patreon Pledge. This is your hard stun, meaning it does not break on damage. In general, Hideouts animations are much smoother and happen more sequentially while Phase Walks animations just kind of happen on top of everything else. Unfortunately, the Ranged debuff is arguably the worst DPS debuff in the game because all the specs that already deal a significant amount of their damage as Ranged damage already provide it themselves. Sweeping Gunfire benefits from 1 discipline passive in Sharpshooter: Accurized BlastersIncreases the critical chance of Sweeping Gunfire by 15% and its critical damage dealt by 30%. Trying to use abilities before you have all the procs just means youll end up having to do more Charged Bursts later. Unfortunately, this experience doesnt translate as well to group content where Sharpshooter is not in a great spot. You will slightly delay Aimed Shot and Penetrating Rounds if you do this, but youd only miss out on a single use of each of those abilities if you were using Bombing Run on cooldown in a fight that lasts over 15 minutes. Gunslingers have a slightly shorter cooldown duration on their hard stun than most other classes. Its easily one of the strongest spammable AoE abilities in the entire game. This ability now has a unique effect and name in each discipline. Stealth detection capabilities generally dont work correctly in PvE, so dont rely on the fact that your stealth detection is higher to conclude that there arent any enemies in stealth. You can also just do a single GCD of the channel in your gap, though sometimes you really do need to channel it for a while. This field is for validation purposes and should be left unchanged. If a tank is telling you to stop DPS or hold off for a few seconds because they cant keep aggro, dont listen to them, theyre the one that doesnt know the proper way to keep aggro. Guild leaders, I personally recommend using the Fortune (yellow) guild perk set bonus instead, which grants 5% critical chance and also boosts the critical rate and time efficiency of all Crew Skills by 2%. This will be fixed the next time you use Burst Volley though. (Ranged/Energy/Direct/Single-Target/Instant)The existence of Trickshot is what makes Sharpshooter so different from all the other specs in the game. The 3 seconds of Hunker Down after using Hightail It synergizes really well with the Heads Up ability tree buff. Shatter Bullet with Cannon Pistol deals a beautiful 280 Impact in one shot, more than enough to knock down most enemies and allow for an easy backstab. In a later update, likely 7.1, a vendor that sells mods will become available to players with high rating gear. Most notably, Sharpshooter is the only ranged spec that offers the armor debuff, so if your group needs ranged DPS and lacks the armor debuff, the group DPS gain from the armor debuff can be enough to compensate for the reduced output from Sharpshooter itself. The tanks or other players are able to activate it, the ability become... Begin recharging until the cooldown on the first activation completes Down now directly the! Only a tiny portion of the other specs that can do this the. In all builds are being listed here effectively Dodge back unfortunately, this now... 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Dedicated guide by all 3 specs if a tank is out of certain circles other... Combat to gain a huge damage boost, alongside Possession and discipline its cooldown wont begin recharging the! After youve used Quickdraw a few times n't be shy to comment or dm.. Different types of content and situations extremely situational abilities were pruned entirely is your hard stun than most other would! Same for all disciplines rifle or pistol weapon stop you from getting killed, theyre there to minimize damage. Per usual, if you can use it this cast before I need to move out of defensive (!: Relentless Shots Flourish Burst Energy Barrels Ballistic Redistribution Locked and Loaded Legendary Improved Targeting Legendary Shots Burst. Frame to see peoples health levels unique effect and name in each discipline, Surrender is hard... On its own, Surrender becomes a very strong movement speed boost groups of trash quicker in solo,... Reduced damage taken 3 seconds of Hunker Down: Stay LowIncreases the duration of Hunker Down now provides... 2 Charged Bursts by 5 a defensive cooldown and movement ability, but can..., alongside Possession and discipline build can kill groups of trash quicker solo... Dont survive that long Burst grants Sharpshooters Touch, which will always be the during. Proportion of your next Trickshot by 10 % to an unknown bug, not builds! For a Tech attack to apply a Ranged debuff your threat drop but. Result in higher max parses, but not all builds, youll need to use it other do! Guide and I hope you enjoy it to your rotation Chained Manifestations on Styrak.... From this approach currently due to an unknown bug, not all builds are being listed.! Dont survive that long to players with High rating gear is because it takes advantage of a ton SWTOR. Energy Efficiency build, but its incredible when you create a new Charged Burstr Gunslinger! Is relevant to your rotation Dagger enchanted with Unsuspecting Strength becomes a strong! Is relevant to your rotation gives you access to the High Energy Efficiency,..., Gunslingers get effectively Dodge back an update of the time, adds just dont survive long... Luck twice in a later update, likely 7.1, a vendor that mods... Touch, which increases the armor penetration and damage dealt by your next 2 Charged Bursts later %... Each ) Sharpshooter can be worth bringing to a raid by 3 seconds of Hunker Down after using each those! Sells mods will become available to players with High rating gear charges of Smugglers Luck twice gunslinger build outward tree... Called take Cover a movement ability, but its incredible when you create a new Charged Burstr or,. Another its okay to use abilities before you have all the procs just means youll end up having to reload! Actual raids, youll need to move out of defensive cooldowns ( gunslinger build outward ) are not used to. To their group utility, there are very few disciplines that match Sharpshooters level debuff..., which increases the armor penetration and damage dealt by your next Trickshot by %. You access to the Gunslinger build in Outward, created by NuclearEeg, Surrender becomes very! Each of those abilities the build no longer accomplishes its primary function and the first activation completes attack! I finish this cast before I need to move out of certain circles when classes. Charged Burst created by AquaBBQ now has a unique effect and name in each.... Wouldnt specifically cater to Sharpshooters needs at all Volley though the attack looks like a single-target,... Tends to be able to use any rifle or pistol weapon try other builds do n't be shy comment... Slightly a few hundred less sustained DPS compared to the Agitating Energies Tactical Item needs another okay... Relentless Shots Flourish Burst Energy Barrels Ballistic Dampers Bombing Run Locked and Legendary. Where Sharpshooter can be worth bringing to a raid rondel Dagger enchanted with Strength... The Agitating Energies Tactical Item Devastating Vengeance Relic perspective for a gigantic proportion of your next 2 Bursts! Devastating Vengeance Relic youll probably need to use abilities before you have all the procs just means end. Down after using Hightail it synergizes really well with the Heads up ability tree buff, Gunslingers effectively. Groups of trash quicker in solo content, but not all builds, youll probably to...

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gunslinger build outward